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» Designing Mobile Learning Experiences
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ICALT
2008
IEEE
14 years 1 months ago
Bringing CBLEs into Classrooms: Experiences with the Betty's Brain System
This paper discusses the Betty’s Brain system and our ongoing work on developing a suite of tools that assist students and teachers in classroom learning in science domains. We ...
John Wagster, Henry Kwong, Gautam Biswas, Daniel S...
WMTE
2006
IEEE
14 years 1 months ago
A Lifecycle approach to evaluating MyArtSpace
MyArtSpace is a service on mobile phones for enquiry-led museum learning. It enables students to create their own interpretations of museum visits through descriptions of objects,...
Giasemi N. Vavoula, Julia Meek, Mike Sharples, Pet...
ACMDIS
2004
ACM
14 years 24 days ago
Design in the absence of practice: breaching experiments
IT research is often informed by studies of the practices that new technologies are to be embedded in and which they transform in their use. The development of mixed reality, tang...
Andy Crabtree
MHCI
2009
Springer
14 years 1 months ago
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
Magdalena Blöckner, Svetlana Danti, Jennifer ...
CHI
2005
ACM
14 years 7 months ago
Learning user interest for image browsing on small-form-factor devices
Mobile devices which can capture and view pictures are becoming increasingly common in our life. The limitation of these small-form-factor devices makes the user experience of ima...
Xing Xie, Hao Liu, Simon Goumaz, Wei-Ying Ma