We address the problem of autonomously learning controllers for visioncapable mobile robots. We extend McCallum's (1995) Nearest-Sequence Memory algorithm to allow for genera...
Viktor Zhumatiy, Faustino J. Gomez, Marcus Hutter,...
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Wireless and mobile devices are beginning to offer stunning new technical capabilities for collaborative learning. Yet, researchers in this field must recognize the importance of ...
Chris DiGiano, Louise Yarnall, Charles Patton, Jer...
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
The paper presents an agent-based engineering system developed for mobile devices. The proposed system has been used for constructing a wireless tourist guide application that inco...