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SYNASC
2007
IEEE
134views Algorithms» more  SYNASC 2007»
14 years 4 months ago
Building Agent-Based Simulations Using Structural and Process Mental Models
This paper provides a design rationale for a mechanism that enforces a correct mapping between a model of a nested agent organization and a model of a composite interaction-based ...
Marco Stuit, Nick B. Szirbik, Hans Wortmann
CODES
2004
IEEE
14 years 1 months ago
Design and programming of embedded multiprocessors: an interface-centric approach
We present design technology for the structured design and programming of embedded multi-processor systems. It comprises a task-level interface that can be used both for developin...
Pieter van der Wolf, Erwin A. de Kock, Tomas Henri...
AUSAI
2004
Springer
14 years 3 months ago
Designing a Morphogenetic System for Evolvable Hardware
Abstract. Traditional approaches to evolvable hardware (EHW), using a direct encoding, have not scaled well with increases in problem complexity. To overcome this there have been m...
Justin Lee, Joaquin Sitte
FAABS
2004
Springer
14 years 3 months ago
Towards Timed Automata and Multi-agent Systems
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Guillaume Hutzler, Hanna Klaudel, D. Yue Wang
VISUALIZATION
2003
IEEE
14 years 3 months ago
Counting Cases in Marching Cubes: Toward a Generic Algorithm for Producing Substitopes
We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
David C. Banks, Stephen A. Linton