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SYNASC
2007
IEEE
134views Algorithms» more  SYNASC 2007»
16 years 6 days ago
Building Agent-Based Simulations Using Structural and Process Mental Models
This paper provides a design rationale for a mechanism that enforces a correct mapping between a model of a nested agent organization and a model of a composite interaction-based ...
Marco Stuit, Nick B. Szirbik, Hans Wortmann
CODES
2004
IEEE
15 years 9 months ago
Design and programming of embedded multiprocessors: an interface-centric approach
We present design technology for the structured design and programming of embedded multi-processor systems. It comprises a task-level interface that can be used both for developin...
Pieter van der Wolf, Erwin A. de Kock, Tomas Henri...
AUSAI
2004
Springer
15 years 11 months ago
Designing a Morphogenetic System for Evolvable Hardware
Abstract. Traditional approaches to evolvable hardware (EHW), using a direct encoding, have not scaled well with increases in problem complexity. To overcome this there have been m...
Justin Lee, Joaquin Sitte
FAABS
2004
Springer
15 years 11 months ago
Towards Timed Automata and Multi-agent Systems
Abstract. The design of reactive systems must comply with logical correctness (the system does what it is supposed to do) and timeliness (the system has to satisfy a set of tempora...
Guillaume Hutzler, Hanna Klaudel, D. Yue Wang
VISUALIZATION
2003
IEEE
15 years 11 months ago
Counting Cases in Marching Cubes: Toward a Generic Algorithm for Producing Substitopes
We describe how to count the cases that arise in a family of visualization techniques, including Marching Cubes, Sweeping Simplices, Contour Meshing, Interval Volumes, and Separat...
David C. Banks, Stephen A. Linton