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» Designing Personal Tele-Embodiment
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DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
SENSYS
2010
ACM
13 years 7 months ago
AutoWitness: locating and tracking stolen property while tolerating GPS and radio outages
We present AutoWitness, a system to deter, detect, and track personal property theft, improve historically dismal stolen property recovery rates, and disrupt stolen property distr...
Santanu Guha, Kurt Plarre, Daniel Lissner, Somnath...
CHI
2008
ACM
14 years 9 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
CHI
2007
ACM
14 years 9 months ago
Touch: sensitive apparel
Touch?Sensitive is a haptic apparel that allows massage therapy to be diffused, customized and controlled by people while on the move. It provides individuals with a sensory cocoo...
Cati Vaucelle, Yasmine Abbas
CHI
2003
ACM
14 years 9 months ago
Co-experience: the social user experience
This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers a...
Katja Battarbee