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» Designing Pervasive Brain-Computer Interfaces
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PERVASIVE
2007
Springer
14 years 1 months ago
Ambient Information Systems: Evaluation in Two Paradigms
We take two paradigms for information systems development, functionalism and social relativism, and apply their assumptions to the evaluation of ambient information systems. Ambie...
Zachary Pousman, John T. Stasko
NETGAMES
2006
ACM
14 years 1 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
PDC
2006
ACM
14 years 1 months ago
UbiComp in opportunity spaces: challenges for participatory design
The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ...
Eva Hornecker, John Halloran, Geraldine Fitzpatric...
WAC
2004
Springer
150views Communications» more  WAC 2004»
14 years 1 months ago
A Systems Architecture for Sensor Networks Based On Hardware/Software Co-design
We describe the motivation and design of a novel embedded systems architecture for large networks of small devices, tha canonical example being wireless sensor networks. The archit...
Andy Nisbet, Simon Dobson
FDG
2009
ACM
14 years 2 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson