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» Designing Pervasive Brain-Computer Interfaces
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PERVASIVE
2006
Springer
13 years 7 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
PERVASIVE
2007
Springer
14 years 1 months ago
Interstitial Interfaces for Mobile Media
Mobile devices make ideal personal ambient information systems given their ubiquitous adoption by users and their rich context knowledge of users’ activity. However, we believe ...
Jehan Wickramasuriya, Venu Vasudevan, Nitya Narasi...
MOBILITY
2009
ACM
14 years 2 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
IUI
2010
ACM
14 years 4 months ago
A POMDP approach to P300-based brain-computer interfaces
Most of the previous work on non-invasive brain-computer interfaces (BCIs) has been focused on feature extraction and classification algorithms to achieve high performance for the...
Jaeyoung Park, Kee-Eung Kim, Sungho Jo
ACMACE
2009
ACM
14 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström