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» Designing Pervasive Games for Learning
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ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ATAL
2008
Springer
13 years 9 months ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon
EDBT
2006
ACM
118views Database» more  EDBT 2006»
14 years 7 months ago
On Honesty in Sovereign Information Sharing
Abstract. We study the following problem in a sovereign informationsharing setting: How to ensure that the individual participants, driven solely by self-interest, will behave hone...
Rakesh Agrawal, Evimaria Terzi
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
14 years 29 days ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar
C5
2005
IEEE
14 years 1 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi