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» Designing Ubiquitous Computing Systems for Sports Equipment
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174
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ICPR
2002
IEEE
15 years 11 months ago
A Support System for Visually Impaired Persons to Understand Three-dimensional Visual Information Using Acoustic Interface
Visual information processing technology is very important in the implementation for sensory substitution of visually impaired persons as well as applications to factory automatio...
Yoshihiro Kawai, Fumiaki Tomita
ACMDIS
2006
ACM
16 years 3 days ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...
ACMDIS
2006
ACM
16 years 3 days ago
The history tablecloth: illuminating domestic activity
The History Tablecloth is a flexible substrate screen-printed with electroluminescent material forming a grid of lace-like elements. When objects are left on the table, cells bene...
William W. Gaver, John Bowers, Andy Boucher, Andy ...
175
Voted
VRML
1998
ACM
15 years 10 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
129
Voted
ACMDIS
2006
ACM
16 years 3 days ago
The spatial character of sensor technology
By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the com...
Stuart Reeves, Tony P. Pridmore, Andy Crabtree, Jo...