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» Designing a PC Game Engine
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ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CN
2010
146views more  CN 2010»
13 years 8 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
ISSS
1999
IEEE
131views Hardware» more  ISSS 1999»
14 years 25 days ago
Compressed Code Execution on DSP Architectures
Decreasing the program size has become an important goal in the design of embedded systems target to mass production. This problem has led to a number of efforts aimed at designin...
Paulo Centoducatte, Ricardo Pannain, Guido Araujo
SIGGRAPH
2000
ACM
14 years 28 days ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
COMPSAC
2005
IEEE
14 years 2 months ago
Designing Controllers for Reachability
We propose a deductive method for constructing reliable reachability controllers, with application to fault-tolerant discrete systems. Designing the controller reduces to finding...
Cristina Cerschi Seceleanu