In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
Speakers in dialogue tend to adapt to each other by starting to use similar lexical items, syntactic structures, or gestures. This behaviour, called alignment, may serve important...
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Search engine-based features are a basic interaction mean for users to find information inside a Web-based Learning Management Systems (LMS); nonetheless, traditional solutions la...
Alessandro Bozzon, Tereza Iofciu, Wolfgang Nejdl, ...
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...