Sciweavers

246 search results - page 18 / 50
» Designing digital environments for art education exploration
Sort
View
SIGCSE
2000
ACM
453views Education» more  SIGCSE 2000»
14 years 1 months ago
Aristotle and object-oriented programming: why modern students need traditional logic
Classifying is a central activity in object-oriented programming and distinguishes it from procedural programming. Traditional logic, initiated by Aristotle, assigns classificatio...
Derek Rayside, Gerard T. Campbell
ACMACE
2007
ACM
14 years 25 days ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
IWEC
2004
13 years 10 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
MM
2004
ACM
113views Multimedia» more  MM 2004»
14 years 2 months ago
The evolving oblique: the embodiment of a virtual topology
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...
Joanna Walker, Steffen Bluemm, Bill Haslett
CMMR
2007
Springer
141views Music» more  CMMR 2007»
14 years 3 months ago
Experiencing Audio and Music in a Fully Immersive Environment
The UCSB Allosphere is a 3-story-high spherical instrument in which virtual environments and performances can be experienced in full immersion. The space is now being equipped with...
Xavier Amatriain, Jorge Castellanos, Tobias Hö...