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CHI
2011
ACM
13 years 27 days ago
Magic desk: bringing multi-touch surfaces into desktop work
Despite the prominence of multi-touch technologies, there has been little work investigating its integration into the desktop environment. Bringing multi-touch into desktop comput...
Xiaojun Bi, Tovi Grossman, Justin Matejka, George ...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
TOG
2012
181views Communications» more  TOG 2012»
11 years 11 months ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
TVCG
2012
171views Hardware» more  TVCG 2012»
11 years 11 months ago
Region-Based Line Field Design Using Harmonic Functions
—Field design has wide applications in graphics and visualization. One of the main challenges in field design has been how to provide users with both intuitive control over the d...
Chih-Yuan Yao, Ming-Te Chi, Tong-Yee Lee, Tao Ju
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
13 years 7 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti