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HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
MM
2005
ACM
108views Multimedia» more  MM 2005»
14 years 2 months ago
uPen: laser-based, personalized, multi-user interaction on large displays
We present the uPen, a laser pointer combined with a contactpushed switch, three press buttons and a wireless communication module. This novel interaction device allows users to i...
Xiaojun Bi, Yuanchun Shi, Xiaojie Chen, Peifeng Xi...
IROS
2008
IEEE
108views Robotics» more  IROS 2008»
14 years 2 months ago
Robots at home: Understanding long-term human-robot interaction
— Human-robot interaction (HRI) is now well enough understood to allow us to build useful systems that can function outside of the laboratory. We are studying longterm interactio...
Cory D. Kidd, Cynthia Breazeal
AOSE
2005
Springer
14 years 2 months ago
Incorporating Commitment Protocols into Tropos
This paper synthesizes two trends in the engineering of agent-based systems. One, modern agent-oriented methodologies deal with the key aspects of software development including re...
Ashok U. Mallya, Munindar P. Singh
SOUPS
2009
ACM
14 years 2 months ago
Revealing hidden context: improving mental models of personal firewall users
The Windows Vista personal firewall provides its diverse users with a basic interface that hides many operational details. However, concealing the impact of network context on th...
Fahimeh Raja, Kirstie Hawkey, Konstantin Beznosov