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» Designing for experiences: randomness as a resource
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JPDC
2007
92views more  JPDC 2007»
13 years 7 months ago
Dynamically mapping tasks with priorities and multiple deadlines in a heterogeneous environment
In a distributed heterogeneous computing system, the resources have different capabilities and tasks have different requirements. To maximize the performance of the system, it is ...
Jong-Kook Kim, Sameer Shivle, Howard Jay Siegel, A...
ECTEL
2008
Springer
13 years 9 months ago
A Supporting Architecture for Generic Service Integration in IMS Learning Design
Abstract. Learning Design offers the possibility of capturing the process, activities, user organization and resources used in a learning experience. But a wider set of scenarios a...
Luis de la Fuente Valentín, Yongwu Miao, Ab...
PDC
2006
ACM
14 years 1 months ago
UbiComp in opportunity spaces: challenges for participatory design
The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ...
Eva Hornecker, John Halloran, Geraldine Fitzpatric...
IJRR
2010
135views more  IJRR 2010»
13 years 4 months ago
Design and field experimentation of a prototype Lunar prospector
Scarab is a prototype rover for Lunar missions to survey resources in polar craters. It is designed as a prospector that would use a deep coring drill and apply soil analysis inst...
David Wettergreen, Scott Moreland, Krzysztof Skoni...
AIS
2007
Springer
13 years 7 months ago
Crafts praxis for critical wearables design
This paper treats the contemporary craft market as an under-researched resource for wearable computing, and investigates the alternative values and experiences that contemporary c...
Sarah Kettley