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149
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NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
142
Voted
PODC
2006
ACM
15 years 9 months ago
Computing separable functions via gossip
Motivated by applications to sensor, peer-to-peer, and adhoc networks, we study the problem of computing functions of values at the nodes in a network in a totally distributed man...
Damon Mosk-Aoyama, Devavrat Shah
174
Voted
PPOPP
2006
ACM
15 years 9 months ago
McRT-STM: a high performance software transactional memory system for a multi-core runtime
Applications need to become more concurrent to take advantage of the increased computational power provided by chip level multiprocessing. Programmers have traditionally managed t...
Bratin Saha, Ali-Reza Adl-Tabatabai, Richard L. Hu...
154
Voted
PPPJ
2006
ACM
15 years 9 months ago
The Project Maxwell assembler system
The JavaTM programming language is primarily used for platform-independent programming. Yet it also offers many productivity, maintainability and performance benefits for platfo...
Bernd Mathiske, Douglas N. Simon, Dave Ungar
SASN
2006
ACM
15 years 9 months ago
A resilient packet-forwarding scheme against maliciously packet-dropping nodes in sensor networks
This paper focuses on defending against compromised nodes’ dropping of legitimate reports and investigates the misbehavior of a maliciously packet-dropping node in sensor networ...
Suk-Bok Lee, Yoon-Hwa Choi
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