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ARCS
2004
Springer
14 years 3 months ago
Modelling Cryptonite - On the Design of a Programmable High-Performance Crypto Processor
: Cryptographic algorithms – even when designed for easy implementability on general purpose architectures – still show a huge performance gap between implementations in softwa...
Rainer Buchty
HICSS
2010
IEEE
487views Biometrics» more  HICSS 2010»
14 years 5 months ago
A Survey of Game Theory as Applied to Network Security
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
14 years 4 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro
ACMIDC
2009
14 years 2 months ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
AAAI
2004
13 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...