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SPAA
2006
ACM
14 years 4 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
LISA
2004
13 years 11 months ago
Making a Game of Network Security
This paper describes our experiences in the design and implementation of a network for security training exercises, and one such exercise. The network described herein is flexible...
Marc Dougherty
CDC
2008
IEEE
168views Control Systems» more  CDC 2008»
14 years 4 months ago
An information-driven framework for motion planning in robotic sensor networks: Complexity and experiments
Abstract— A geometric optimization based approach to deploy a mobile sensor network for the purpose of detecting and capturing mobile targets in the plane is presented in [1]. Th...
Rafael Fierro, Silvia Ferrari, Chenghui Cai
IV
2000
IEEE
221views Visualization» more  IV 2000»
14 years 2 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
ECIS
2001
13 years 11 months ago
Market structures and competition in the digital economy
The purpose of this paper is to investigate the distinctive characteristics of the competitive mechanism in the digital economy and information product markets. Specific propertie...
Gennadi Kazakevitch, Luba Torlina