A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines stream tubes and particle animation into one hybrid technique, and employs texture surface display to represent time, flow velocity and 3D flow structure in one view. The technique exploits texture graphics systems in common use for games, and achieves high graphics efficiency during animation. Key words: interpolation, fluid dynamics, color, flow visualization, texture, animation.