Sciweavers

3582 search results - page 45 / 717
» Designing games with a purpose
Sort
View
AIS
2006
Springer
13 years 10 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
GLOBECOM
2007
IEEE
14 years 4 months ago
Non-Cooperative Design of Translucent Networks
This paper introduces a new game theoretic formulation for the design and routing of resilient and translucent networks. An integer linear programming (ILP) modeling is also presen...
Benoît Châtelain, Shie Mannor, Fran&cc...
ACRI
2006
Springer
14 years 3 months ago
Attaining Human-Competitive Game Playing with Genetic Programming
Abstract— We have recently shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strat...
Moshe Sipper
ATAL
2010
Springer
13 years 11 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
PERVASIVE
2006
Springer
13 years 9 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin