In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based te...