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ACMACE
2009
ACM
14 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 4 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
AUIC
2005
IEEE
14 years 3 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
IWEC
2010
13 years 11 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
GAMEON
2007
13 years 11 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson