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ACG
2009
Springer
14 years 2 months ago
A Study of UCT and Its Enhancements in an Artificial Game
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
David Tom, Martin Müller
CSEE
2006
Springer
14 years 1 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
EVOW
2010
Springer
14 years 4 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
14 years 4 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
IJAMC
2010
114views more  IJAMC 2010»
13 years 8 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor