Abstract- The main purpose of this work is to measure the effect of bargaining players’ information completeness on agreements in evolutionary environments. We apply Co-evolution...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...