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IJNSEC
2006
77views more  IJNSEC 2006»
13 years 9 months ago
Towards a Secure Copyright Protection Infrastructure for e-Education Material: Principles Learned from Experience
Copyright of e-Education material is valuable. The need for protecting it is prominent. In the past two years, we have developed an infrastructure called e-Course eXchange (eCX ) ...
Joe Cho-Ki Yau, Lucas Chi Kwong Hui, Siu-Ming Yiu,...
PUC
2011
13 years 3 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
TABLETOP
2006
IEEE
14 years 2 months ago
Experiences with and Observations of Direct-Touch Tabletops
The design of multi-touch multi-user tabletop user interfaces is still in its infancy and is not yet well understood. To date, published experimental results have primarily focuse...
Kathy Ryall, Clifton Forlines, Chia Shen, Meredith...
RAID
2004
Springer
14 years 2 months ago
Symantec Deception Server Experience with a Commercial Deception System
This paper provides an examination of an emerging class of security mechanisms often referred to as deception technologies or honeypots. It is based on our experience over the last...
Brian Hernacki, Jeremy Bennett, Thomas Lofgren