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CANDC
2005
ACM
13 years 11 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
IE
2007
13 years 10 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
IROS
2009
IEEE
150views Robotics» more  IROS 2009»
14 years 3 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
AUIC
2004
IEEE
14 years 29 days ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
FAST
2009
13 years 7 months ago
Application of Named Graphs Towards Custom Provenance Views
Provenance capture as applied to execution oriented and interactive workflows is designed to record minute detail needed to support a "modify and restart" paradigm as we...
Tara Gibson, Karen Schuchardt, Eric G. Stephan