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CHI
2004
ACM
14 years 8 months ago
'Ensemble': playing with sensors and sound
, K. (2004) 'Ensemble': playing with sensors and sound. Extended abstracts of CHI 2004. Vienna, Austria, ACM Press. BAGNARA, S. & SMITH, G. C. (2005) Theories and pra...
Kristina Andersen
HCI
2009
13 years 5 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HUC
2010
Springer
13 years 8 months ago
Running gestures: hands-free interaction during physical activity
This paper presents Running Gestures, an interaction technique that relies on foot gestures while running. A prototype and evaluation of one of the proposed gestures, a mid-stride...
Boris Smus, Vassilis Kostakos
ACMDIS
2006
ACM
14 years 1 months ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...
CHI
2007
ACM
14 years 8 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...