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MHCI
2005
Springer
14 years 1 months ago
Just-for-us: a context-aware mobile information system facilitating sociality
Mobile computer technologies are increasingly being appropriated and used to facilitate people’s social life outside the work domain. Addressing this emerging domain of use, we ...
Jesper Kjeldskov, Jeni Paay
ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
CSCW
2006
ACM
14 years 1 months ago
AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery
Several CSCW studies have shown that coordination of work in hospitals is particular challenging, and that clinicians put much effort into maintaining mutual awareness on the flo...
Jakob E. Bardram, Thomas Riisgaard Hansen, Mads S&...
CHI
2003
ACM
14 years 8 months ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz
HCI
2011
12 years 11 months ago
VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction
We present VizKid, a capture and visualization system for supporting the analysis of social interactions between two individuals. The development of this system is motivated by the...
Grace Shin, Taeil Choi, Agata Rozga, Mario Romero