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CHI
2001
ACM
14 years 9 months ago
Folk computing: revisiting oral tradition as a scaffold for co-present communities
In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new ...
Richard Borovoy, Brian Silverman, Tim Gorton, Matt...
ACMIDC
2008
13 years 11 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette
CHI
2010
ACM
14 years 3 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
CHI
2009
ACM
14 years 3 months ago
Butler lies: awareness, deception and design
Instant messaging (IM) is a common and popular way for co-workers, friends, and family to stay in touch, but its “always-on” properties can sometimes lead people to feel overe...
Jeffrey T. Hancock, Jeremy P. Birnholtz, Natalya N...
HRI
2006
ACM
14 years 3 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...