Sciweavers

582 search results - page 15 / 117
» Designing systems that direct human action
Sort
View
TCSV
2008
143views more  TCSV 2008»
13 years 8 months ago
High-Speed Action Recognition and Localization in Compressed Domain Videos
We present a compressed domain scheme that is able to recognize and localize actions in real-time1 . The recognition problem is posed as performing an action video query on a test ...
Chuohao Yeo, Parvez Ahammad, Kannan Ramchandran, S...
ESAW
2007
Springer
13 years 10 months ago
Progress Appraisal as a Challenging Element of Coordination in Human and Machine Joint Activity
Joint activity, as we define it, is a mutually interdependent social endeavor that requires sufficient predictability among participating parties to enable coordination. Coordinati...
Paul J. Feltovich, Jeffrey M. Bradshaw, William J....
ATAL
2003
Springer
14 years 1 months ago
Synchronous versus asynchronous collaboration in situated multi-agent systems
According to the taxonomy for agent activity, proposed by V. Parunak, a collaboration is an interaction between agents of a multi-agent system (MAS) whereby the agents explicitly ...
Danny Weyns, Tom Holvoet
CHI
2009
ACM
14 years 3 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
CHI
2005
ACM
14 years 9 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron