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» Designing time-based interactions with multimedia
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MM
1997
ACM
117views Multimedia» more  MM 1997»
14 years 18 days ago
What Should a Wildebeest Say? Interactive Nature Films for High School Classrooms
Nature documentaries play an important role in high school biology classrooms, yet they deliver a passive and biased account of the behavior of organisms. To engage students in mo...
Brian K. Smith, Brian J. Reiser
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
14 years 17 hour ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
TWC
2010
13 years 3 months ago
A Multimedia Cross-Layer Protocol for Underwater Acoustic Sensor Networks
Underwater multimedia acoustic sensor networks will enable new underwater applications such as multimedia coastal and tactical surveillance, undersea explorations, picture and vide...
Dario Pompili, Ian F. Akyildiz
ICMCS
1999
IEEE
160views Multimedia» more  ICMCS 1999»
14 years 22 days ago
Spatial Interaction with Haptic Holograms
We present a comprehensive report of our work in the design and implementation of systems that combine holography with haptic feedback. Two separate holo-haptic systems are descri...
Wendy Plesniak, Ravikanth Pappu