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NOSSDAV
2010
Springer
14 years 29 days ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
ASPLOS
1991
ACM
13 years 11 months ago
Code Generation for Streaming: An Access/Execute Mechanism
Access/execute architectures have several advantages over more traditional architectures. Because address generation and memory access are decoupled from operand use, memory laten...
Manuel E. Benitez, Jack W. Davidson
CIVR
2008
Springer
166views Image Analysis» more  CIVR 2008»
13 years 10 months ago
Content personalization and adaptation for three-screen services
Three-screen services provide the right solution for consumers to access rich multimedia resources by any device, anytime and anywhere. In this paper, we describe a prototype syst...
Zhu Liu, David C. Gibbon, Harris Drucker, Andrea B...
ECAI
2008
Springer
13 years 10 months ago
On Cross-lingual Plagiarism Analysis using a Statistical Model
The automatic detection of plagiarism is a task that has acquired relevance in the Information Retrieval area and it becomes more complex when the plagiarism is made in a multiling...
Alberto Barrón-Cedeño, Paolo Rosso, ...
ASUNAM
2010
IEEE
13 years 9 months ago
Tracking the Evolution of Communities in Dynamic Social Networks
Real-world social networks from a variety of domains can naturally be modelled as dynamic graphs. However, approaches to detecting communities have largely focused on identifying ...
Derek Greene, Dónal Doyle, Padraig Cunningh...