In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
In this paper we disprove the belief widespread within the computer graphics community that Catmull-Clark subdivision surfaces cannot be evaluated directly without explicitly subd...
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
View identification is the basal process for solid reconstruction from engineering drawings. A new method is presented to label various views from a section-involved drawing and i...
Abstract We present an active learning framework that predicts the tradeoff between the effort and information gain associated with a candidate image annotation, thereby ranking un...