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SEKE
2001
Springer
14 years 2 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
ACMIDC
2009
14 years 2 months ago
Jots: reflective learning in scratch
This paper presents early work on the "Jots" system, integrated with the Scratch programming environment, which aims to help learners reflect on their learning processes...
Eric Rosenbaum
HCI
2009
13 years 8 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
CHI
2003
ACM
14 years 10 months ago
Co-experience: the social user experience
This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers a...
Katja Battarbee
ADAPTIVE
2007
Springer
14 years 4 months ago
Adaptive 3D Web Sites
In recent years, technological developments have made it possible to build interactive 3D models of objects and 3D Virtual Environments that can be experienced through the Web, usi...
Luca Chittaro, Roberto Ranon