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» Developing mixed reality boundaries
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UIST
2010
ACM
13 years 7 months ago
MAI painting brush: an interactive device that realizes the feeling of real painting
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid...
Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa...
HAPTICS
2008
IEEE
14 years 4 months ago
Haptic Feedback Based on Physically Based Modeling for Cellular Manipulation Systems
This paper focuses on developing a haptic rendering technique for cellular manipulation using image processing techniques and physically based models. The interaction forces betwee...
Jungsik Kim, Farrokh Janabi-Sharifi, Jung Kim
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
14 years 4 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
ICAT
2003
IEEE
14 years 3 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
ASPDAC
2009
ACM
115views Hardware» more  ASPDAC 2009»
14 years 4 months ago
Prototyping pipelined applications on a heterogeneous FPGA multiprocessor virtual platform
— Multiprocessors on a chip are the reality of these days. Semiconductor industry has recognized this approach as the most efficient in order to exploit chip resources, but the ...
Antonino Tumeo, Marco Branca, Lorenzo Camerini, Ma...