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CLEIEJ
2010
13 years 5 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
CONSTRAINTS
2008
117views more  CONSTRAINTS 2008»
13 years 7 months ago
Domain Specific High-Level Constraints for User Interface Layout
We present the Auckland Layout Model (ALM), a constraint-based technique for specifying 2D layout as it is used for arranging the controls in a GUI. Most GUI frameworks offer layo...
Christof Lutteroth, Robert Strandh, Gerald Weber
ICAD
2004
13 years 9 months ago
External Auditory Representations of Programs: Past, Present, and Future an Aesthetic Perspective
This paper provides a summary of previous work done in the area of external auditory representations of programs (known as program auralisation). A brief historical review is give...
Paul Vickers
AFP
2004
Springer
128views Formal Methods» more  AFP 2004»
14 years 1 months ago
GEC: A Toolkit for Generic Rapid Prototyping of Type Safe Interactive Applications
Abstract. Programming GUIs with conventional GUI APIs is notoriously tedious. In these notes we present the GEC toolkit in which the programmer can create user interfaces without a...
Peter Achten, Marko C. J. D. van Eekelen, Rinus Pl...
FLOPS
2006
Springer
13 years 11 months ago
Crossing State Lines: Adapting Object-Oriented Frameworks to Functional Reactive Languages
Functional reactive programming integrates dynamic dataflow with functional programming to offer an elegant and powerful model for expressing computations over time-varying values....
Daniel Ignatoff, Gregory H. Cooper, Shriram Krishn...