Virtual reality (VR) technology has the potential to provide unique perspectives of data that are not possible with standard desktop hardware. The tracking devices often found wit...
Roger V. Hoang, Joshua Hegie, Frederick C. Harris ...
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...
The Secure Virtual Enclaves (SVE) collaboration infrastructure allows multiple organizations to share their distributed application objects, while respecting organizational autono...
Deborah Shands, Richard Yee, Jay Jacobs, E. John S...
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...