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ACMACE
2006
ACM
14 years 1 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
13 years 12 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
ICWE
2009
Springer
14 years 2 months ago
A Conceptual Framework for User Input Evaluation in Rich Internet Applications
The more complex an application’s user interface is, the more important is the need to guide users filling out the forms—typically by highlighting invalid input, showing/hidin...
Matthias Book, Tobias Brückmann, Volker Gruhn...
IV
2000
IEEE
152views Visualization» more  IV 2000»
14 years 2 days ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry