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CVPR
2003
IEEE
14 years 9 months ago
Implicit Meshes for Modeling and Reconstruction
Explicit surfaces, such as triangulations or wireframe models, have been extensively used to represent the deformable 3?D models that are used to fit 3?D point and 2?D silhouette ...
Slobodan Ilic, Pascal Fua
ICRA
2000
IEEE
180views Robotics» more  ICRA 2000»
13 years 12 months ago
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams
We present techniques for fast motion planning by using discrete approximations of generalized Voronoi diagrams, computed with graphics hardware. Approaches based on this diagram ...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
SI3D
2009
ACM
14 years 2 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
CGF
2008
144views more  CGF 2008»
13 years 7 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
IPPS
2003
IEEE
14 years 22 days ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández