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NETGAMES
2006
ACM
14 years 2 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
CCGRID
2009
IEEE
14 years 6 days ago
Hierarchical Caches for Grid Workflows
From personal software to advanced systems, caching mechanisms have steadfastly been a ubiquitous means for reducing workloads. It is no surprise, then, that under the grid and clu...
David Chiu, Gagan Agrawal
SIGCOMM
2009
ACM
14 years 2 months ago
PortLand: a scalable fault-tolerant layer 2 data center network fabric
This paper considers the requirements for a scalable, easily manageable, fault-tolerant, and efficient data center network fabric. Trends in multi-core processors, end-host virtua...
Radhika Niranjan Mysore, Andreas Pamboris, Nathan ...
IROS
2009
IEEE
208views Robotics» more  IROS 2009»
14 years 2 months ago
Calibrating an outdoor distributed camera network using Laser Range Finder data
Abstract— Outdoor camera networks are becoming ubiquitous in critical urban areas of large cities around the world. Although current applications of camera networks are mostly li...
Agustin Alberto Ortega Jimenez, Bruno Dias, Ernest...
EUROMICRO
1997
IEEE
14 years 12 days ago
HPO: a programming environment for object-oriented metacomputing
Metacomputing is an emergent paradigm that makes possible to distribute applications over a heterogeneous set of computing systems to exploit all available resources. The paper pr...
Antonio Corradi, Letizia Leonardi, Franco Zambonel...