In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialo...
Argumentation is modelled as a game where the payoffs are measured in terms of the probability that the claimed conclusion is, or is not, defeasibly provable, given a history of a...
This paper introduces a new class called hang yourself (HY) arguments into the theory of defeasible argumentation. The novelty of such arguments is that they are inherently destru...
A dialogue game based approach to the problem of providing a deeper semantic foundation for t-norm based fuzzy logics is explored. In particular, various versions, extensions and ...
This paper analyses the phenomenon of a shift of the burden of proof in legal persuasion dialogues. Some sample dialogues are analysed of types of situations where such a shift ma...