Sciweavers

54 search results - page 5 / 11
» Diffusion constraints for vector graphics
Sort
View
IPPS
2009
IEEE
14 years 2 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
ICIP
2006
IEEE
14 years 9 months ago
Robust Anisotropic Disparity Estimation with Perceptual Maximum Variation Modeling
We present a robust anisotropic dense disparity estimation algorithm which employs perceptual maximum variation modeling. Edge-preserving dense disparity vectors are estimated usi...
Jangheon Kim, Thomas Sikora
VISUALIZATION
2005
IEEE
14 years 1 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
VISUALIZATION
2003
IEEE
14 years 1 months ago
A Constraint-Based Technique for Haptic Volume Exploration
We present a haptic rendering technique that uses directional constraints to facilitate enhanced exploration modes for volumetric datasets. The algorithm restricts user motion in ...
Milan Ikits, J. Dean Brederson, Charles D. Hansen,...
PG
2007
IEEE
14 years 2 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...