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» Dimensions of machine learning in design
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DIGRA
2005
Springer
14 years 2 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ICNC
2005
Springer
14 years 2 months ago
Credit Rating Analysis with AFS Fuzzy Logic
In this paper, we propose a new machine learning approach based on AFS (Axiomatic Fuzzy Sets) fuzzy logic, in attempt to provide a better model with interpretability. First, we wil...
Xiaodong Liu, Wanquan Liu
NIME
2005
Springer
274views Music» more  NIME 2005»
14 years 2 months ago
MnM: a Max/MSP mapping toolbox
In this report, we describe our development on the Max/MSP toolbox MnM dedicated to mapping between gesture and sound, and more generally to statistical and machine learning metho...
Frédéric Bevilacqua, Remy Muller, No...
IAT
2003
IEEE
14 years 2 months ago
SIMPLE - A Multi-Agent System for Simultaneous and Related Auctions
This work describes a multi-agent architecture and strategy for trade in simultaneous and related auctions. The proposed SIMPLE Agency combines an integer programming model, machi...
Ruy Luiz Milidiú, Taciana Melcop, Frederico...
ICALT
2003
IEEE
14 years 2 months ago
On Tools for Analysis of Collaborative Problem Solving
Analysis of collaborative problem solving involves analysis of dialogue and interaction, analysis of tasks and social roles through ethnographic and other field studies. Use of to...
Nikolaos M. Avouris, Vassilis Komis, Georgios Fiot...