Sciweavers

32 search results - page 4 / 7
» Direct Methods for Self-Calibration of a Moving Stereo Head
Sort
View
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICCV
2005
IEEE
14 years 1 months ago
Tracking Body Parts of Multiple People for Multi-person Multimodal Interface
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...
Sébastien Carbini, Jean-Emmanuel Viallet, O...
ICRA
2008
IEEE
297views Robotics» more  ICRA 2008»
14 years 1 months ago
Fast 3D reconstruction of human shape and motion tracking by parallel fast level set method
— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...
Yumi Iwashita, Ryo Kurazume, Kenji Hara, Seiichi U...
CVPR
2004
IEEE
14 years 9 months ago
Visual Odometry
We present a system that estimates the motion of a stereo head or a single moving camera based on video input. The system operates in real-time with low delay and the motion estim...
David Nistér, James R. Bergen, Oleg Narodit...
CRV
2007
IEEE
145views Robotics» more  CRV 2007»
14 years 1 months ago
Can Lucas-Kanade be used to estimate motion parallax in 3D cluttered scenes?
When an observer moves in a 3D static scene, the motion field depends on the depth of the visible objects and on the observer’s instantaneous translation and rotation. By compu...
Vincent Chapdelaine-Couture, Michael S. Langer