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» Direct Point Rendering on GPU
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CG
2007
Springer
13 years 7 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
ICVGIP
2008
13 years 8 months ago
Algebraic Splats Representation for Point Based Models
The primitives of point-based representations are independent but are rendered using surfels, which approximate the immediate neighborhood of each point linearly. A large number o...
Naveen Kumar Bolla, P. J. Narayanan
VC
2008
167views more  VC 2008»
13 years 6 months ago
A framework for GPU-based application-independent 3D interactions
Abstract Direct manipulation using pointing devices commonly relies on basic interaction tasks such as selection and precise cursor positioning. Traditionally, such tasks use geome...
Harlen Costa Batagelo, Shin-Ting Wu
VIS
2009
IEEE
430views Visualization» more  VIS 2009»
14 years 5 months ago
Interactive Volume Rendering of Functional Representations in Quantum Chemistry
Simulation and computation in chemistry studies have been improved as computational power has increased over decades. Many types of chemistry simulation results are available, from...
Yun Jang and Ugo Varetto
GRAPHICSINTERFACE
2009
13 years 4 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng