We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The imagespace reconstruction...
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalc...
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
This paper presents a new method for rendering views, especially those of large-scale scenes, such as broad city landscapes. The main contribution of our method is that we are abl...
With the increasing programmability of GPUs (graphics processing units), these units are emerging as an attractive computing platform not only for traditional graphics computation ...