We introduce an interactive tool which enables a user to quickly assemble an architectural model directly over a 3D point cloud acquired from large-scale scanning of an urban scen...
Liangliang Nan, Andrei Sharf, Hao Zhang, Daniel Co...
We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D ex...
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Oriented Line Integral Convolution (OLIC) illustrates flow fields by convolving a sparse texture with an anisotropic convolution kernel. The kernel is aligned to the underlying ...