High performance computing with low cost machines becomes a reality with GPU. Unfortunately, high performances are achieved when the programmer exploits the architectural specific...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
In this paper an optimized k-means implementation on the graphics processing unit (GPU) is presented. NVIDIA’s Compute Unified Device Architecture (CUDA), available from the G8...
In this paper we introduce GPU particle tracing for the visualization of 3D diffusion tensor fields. For about half a million particles, reconstruction of diffusion directions fr...