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ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
PRL
2007
128views more  PRL 2007»
13 years 7 months ago
Automatic recognition of biological particles in microscopic images
A simple and general-purpose system to recognize biological particles is presented. It is composed of four stages. First (if necessary) promising locations in the image are detect...
Marc'Aurelio Ranzato, P. E. Taylor, J. M. House, R...
ASPLOS
1996
ACM
13 years 12 months ago
An Integrated Compile-Time/Run-Time Software Distributed Shared Memory System
On a distributed memory machine, hand-coded message passing leads to the most efficient execution, but it is difficult to use. Parallelizing compilers can approach the performance...
Sandhya Dwarkadas, Alan L. Cox, Willy Zwaenepoel
MCS
2002
Springer
13 years 7 months ago
Multiclassifier Systems: Back to the Future
Abstract. While a variety of multiple classifier systems have been studied since at least the late 1950's, this area came alive in the 90's with significant theoretical a...
Joydeep Ghosh
VISUALIZATION
2005
IEEE
14 years 1 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin