We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
We introduce an indexing scheme for the vertices of semi-regular meshes, based on interleaving quadtrees rooted on the edges of the base mesh. Using this indexing scheme we develo...
This paper presents a new unified subdivision scheme that is defined over a k-simplicial complex in n-D space with k 3. We first present a series of definitions to facilitate top...