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JGTOOLS
2006
125views more  JGTOOLS 2006»
13 years 7 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
SMI
2008
IEEE
123views Image Analysis» more  SMI 2008»
14 years 1 months ago
Time varying surface reconstruction from multiview video
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
S. Cihan Bilir, Yücel Yemez
IJCV
1998
103views more  IJCV 1998»
13 years 7 months ago
Dense Non-Rigid Motion Estimation in Sequences of Medical Images Using Differential Constraints
We describe a new method for computing the displacement vector field in time sequences of 2D or 3D images (4D data). The method is energy-minimizing on the space of correspondence...
Serge Benayoun, Nicholas Ayache
DAC
2010
ACM
13 years 5 months ago
Non-uniform clock mesh optimization with linear programming buffer insertion
Clock meshes are extremely effective at filtering clock skew from environmental and process variations. For this reason, clock meshes are used in most high performance designs. Ho...
Matthew R. Guthaus, Gustavo Wilke, Ricardo Reis
3DPVT
2002
IEEE
145views Visualization» more  3DPVT 2002»
14 years 16 days ago
Multiresolution Distance Volumes for Progressive Surface Compression
We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...